topscript terrain photography
made for the acerola dirt jam exclusively using scratch. packaged with turbowarp.
[w a s d] - move
[q e] - descend/ascend
[i] - open settings
[o] - open world
[p] - render current scene
settings
might be difficult to understand some of the settings so here are descriptions of all of them
frequency - essentially how wide the terrain is
amplitude - how tall the terrain is
minimum subdivision - the size of tiles at the furthest point (negative subdivisions = larger tiles)
maximum noise levels - the maximum level of detail (closer points have more detail)
noise levels factor - factor relating to the distance it takes for detail to start being lost
maximum depth - the maximum distance to be rendered
base vs. mountain contrast - factor controlling the contrast between the base color and the mountain color
fog distance - fog starts at the maximum distance minus the fog distance
fog strength - how far the fog lasts
light vs. shadow balance - how much light there is compared to shadows (negative means more shadows)
light vs. shadow contrast - brightness of the lights and darkness of the shadows
depth of field blur - the amount of blur for the depth of field effect
focus plane - the distance in focus for the depth of field effect
gaussian blur - amount of blur
kuwahara kernel size - size of the kernel for the kuwahara filter (larger kernel size means bigger paint blobs)
Updated | 5 days ago |
Published | 9 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Top-Script |
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