made for the acerola dirt jam exclusively using scratch. packaged with turbowarp.

scratch - turbowarp

[w a s d] - move

[q e] - descend/ascend

[i] - open settings

[o] - open world

[p] - render current scene


settings

might be difficult to understand some of the settings so here are descriptions of all of them

frequency - essentially how wide the terrain is

amplitude - how tall the terrain is

minimum subdivision - the size of tiles at the furthest point (negative subdivisions = larger tiles)

maximum noise levels - the maximum level of detail (closer points have more detail)

noise levels factor - factor relating to the distance it takes for detail to start being lost

maximum depth - the maximum distance to be rendered

base vs. mountain contrast - factor controlling the contrast between the base color and the mountain color

fog distance - fog starts at the maximum distance minus the fog distance

fog strength - how far the fog lasts

light vs. shadow balance - how much light there is compared to shadows (negative means more shadows)

light vs. shadow contrast - brightness of the lights and darkness of the shadows

depth of field blur - the amount of blur for the depth of field effect

focus plane - the distance in focus for the depth of field effect

gaussian blur - amount of blur

kuwahara kernel size - size of the kernel for the kuwahara filter (larger kernel size means bigger paint blobs)

Updated 5 days ago
Published 9 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorTop-Script

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terrain-photography.sb3 468 kB

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